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6 Game Reviews w/ Response

All 26 Reviews

Yum Yum!

My brother has a game in this, so I figured I'd write a review.
There are some glitches with the menu return buttons etc. that I am sure you are already aware of, so I'll ignore those and get right to the actual gameplay.

Saving The Moon
+cool idea for the health bar with the colour inversion on the screen
-would have been better on a 'space' background
-gameplay not too challenging or exciting

Pee
+very funny concept
-too difficult at beginning; start sparks slowly, then get faster
-getting shocked animation should be wilder to suit the humorous game concept

Angry Faic Toss
+nice graphics
-very hard to control
-distances for medals are insane

Clones Ambush
+nice graphics
-difficulty should start lower then progress higher
-add sound effects for zapping

Sharkbait
+inverted controls make ya think
-conflicting graphics ie bitmap fish/bubbles, rendered oil barrel, vector sharks
-difficulty should increase over time

Rock Guitar
+nice graphics
-uncomfortable gameplay (controls)
-'keys' didn't match song

ASCII Tank Battle
+great concept, solid graphics, strong gameplay. Well done!

Death Ball
+decent idea
-repetitive: add difficulty progression (speed up balls, irregular intervals)
-add a nasty death animation :D

Lost In The Dark
+great concept
-graphics could use more detail
-a bit tedious/frustrating

Trilobitus
+nice graphics, strong gameplay
-sea bombs randomly disappeared

Anatomy
+nice graphics
-hit boxes were off
-gameplay not very thrilling

Block Swap (Blcok Swap :P)
+nice looking background/blocks
-unoriginal idea; needs a twist

Aerial Defence
+nice concept
-add progressing difficulty
-death animation on large cars could be better

Monkey Maze of Doom
+good concept
-should be more linear (less mazey) with more obstacles
-graphics could be improved (make the monkey look like a monkey :P)

Bacteria
+great graphics, nice ranking idea
-a bit confusing (you can click on any bacteria to kill them), make change in 'featured bacteria' more noticeable
-have the game display the one appropriate ranking, rather than showing them all and figuring it out yourself

Sky Pirates
+good concept
-improve graphics
-add progressive difficulty, start game faster, add various enemies

Spot the Difference
+cool background
-tab trick works :(
-needs more levels

Possible Plane
+great idea, lots of room for expansion
-more levels, less time

LED
+nice gadget idea

Click on Buttons
+made me laugh :)

Overall
+lots of potential games here, pretty impressive
-music a bit repetitive
-achievements should look prettier :P

Next time I would add a sort of 'adventure' mode, where the player goes through and plays the games in a select order to achieve a goal, along with the listed mode you have here.

Great job everyone!

MrRandomist responds:

ok thanks for your loooong review, ill keep in consideration for the next collab

Puzzling...

A great game. The only trouble with it is that some of the puzzles on the 'harder' levels are too easy compared to some of the other challenges that should be of the same difficulty. Also, I have beaten every puzzle except the two challenge puzzles named 'Cardinal' and 'Barrier Firewall 2.0'. I can not for my life figure out how to beat them. Are you sure it is possible to win those?

GregoryWeir responds:

I'm sure.

Holy Original Batman!

This is an incredible concept. I nominated this for not only the Shooting Games collection, but the experimental collection as well.
There are a couple things that would have made this even cooler than it already is. By the look the animation and actionscript, I can tell that you are new to flash. Obviously better quality will come with experience, and I would have never been able to program a shooting game when I first started, so you are definitely on the right track. The menu could have looked a bit better, and the HUD could have been sharper as well.
The game itself was a bit short, which I can understand, seeing as you had to take about a jillion photos and 16 MB's to do it, but you could solve this problem by making giving the game a faster pace. Those pop-ups were a bit unnecessary, as each enemy had pretty obvious weaknesses.
Try and get some solid coloured walls for next time too. They're distracting and look a bit silly.
The game itself was wayyyyyyy too easy, if someone wants to enjoy all your Lego picturing then they should have to WORK FOR IT!!!
I suggest you find some ways to improve the special effects of the stop motion to make the movement a bit smoother and more natural, and to impress everyone with awesome blood splatters and knockbacks. An idea I had would be to take pictures of the background, then use a green screen to film an an enemy popping out of cover and shooting at you. that way you can have more than one enemy/event happening at the same time. You could also add a reload animation this way.
Sorry if I sound critical, but you already have about a 4/5 rating, and there's so much potential for this. Looking forward to a sequel! :)
(If I don't make it first! MUAHAHAHHAHAHHAHAHAHAHAAA)

xLite responds:

Thank you ever so much for this. The more reviews I read, the more I want to begin on Killego 2. I understand this potential and I love your green screen idea. I have used it in films but never thought of games :P

Now to address some things :D
The quality is choppy for two reason, I had to use the Eyetoy because it was the only camera I had that reached the Lego head level. My proper stop motion cameras are simply too tall (gonna need to buy a new one), and the second reason, the raw data used to make this took up 3GB, so I tried my best to get it as small as possible. My stop motion skills are fantastic I just didn't have a nice enough frame per second to work with.

Flash... :D I am not a beginner. I have been using it for years. I am not a uber professional. I just know how to get things done... to a standard above "sweet!". Again, this was all down to filesize. I had to sacrifice alot.

The rest of your review has been mentioned a lot of times. So I have noted it and will consider it for Killego 2.

Killego 2, now the thing about this is. I won't care how big the filesize is this time (I will still try and keep it small, I just won't make any sacrifices to do so, besides code structure and maybe the odd video/animation if it isn't entirely necessary). If it appears too big, I will upload the game to my personal website for all to see. Unless Tom Fulps turns uber nice and let's me upload the big ass bad boy, if he likes it enough, I will understand if not due to server storage and fair share limitations etc.

So look out, I might start planning K2 sooner than you all think. :D Here's to a great sequal.

P.S. Sorry for the very long post, i'm tired. I do funny things when i'm tired. :D

Advertising?

Yet another attempt to get gamers to buy stuff. This kind of stuff has been done before. Try something else.

willcheng responds:

Thanks for your response. The game is designed to educate people on the risks of not researching a property before they buy it. It's marketed to people buying homes but we hoped it would also be an enjoyable quick play for online gamers hence us posting here.

Good, but one glitch...

A mind of short game, but its just reflexes so I suppose it'd be hard to incorporate anything else. I got 100% of the buttons, but at the end it says I only got 10%. It made me feel bad until I figured it out 2 seconds later.

picaxis-media responds:

lol thanks, that was a bug, should be fixed now :)

Not bad.

Not bad for a first flash game. I'm in high school, but I could make a similar game better than that, but that's only because I have lots of experience. The graphics could have been better, on, well, everything. Instead of tracing bitmaps for the background you should have taken some time and made your own. It would look much better. Also, the targets should have movie clips integrated into them. ie: the dinosaurs could be walking/flying. Otherwise it was pretty good for a first game.

LJMUJ responds:

tell me about it, I looked at the static targets and felt they were really cheap. I really wanted to animate them but I fell ill and ran out of time to create it. once my course is over i intend on redoing the game from scratch and implement everything from my original design.

Kind of a big deal.

Matthew Winquist @EmDubya

Age 32, Male

Bassline Generator

University of Western Ontario

Earth (most of the time)

Joined on 4/24/07

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